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Esport and simracing markets – The effects of COVID-19, difficulties and opportunities

Kovács, József Márton and Szabó, Ágnes ORCID: https://orcid.org/0000-0001-9043-8193 (2022) Esport and simracing markets – The effects of COVID-19, difficulties and opportunities. Society and Economy . pp. 1-17. DOI https://doi.org/10.1556/204.2022.00012

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Official URL: https://doi.org/10.1556/204.2022.00012


Abstract

The esport industry is emerging and constantly changing. The pandemic has had a significant impact on esport and its markets and has affected the whole ecosystem. The focus of this paper, besides esport, is simracing: due to the limitations on physical events, motorsports have had to convert their races to the digital world. The aims of the article are: (1) to identify the changes in the esport and simracing world and markets caused by the pandemic, (2) to examine the difficulties and challenges that the industry is facing, and (3) to explore the opportunities for the further development of the business. Our research methodology involved in-depth interviews with industry professionals from different backgrounds. The results show that esport and simracing need to become more economically sustainable, and changes are required in all related markets. This article identifies such opportunities. Despite the difficulties, esport will continue to be a major player in the digital world and in the world of sports.

Item Type:Article
Uncontrolled Keywords:esport, simracing, esport business, esport markets, pandemic effects
Subjects:Culture, sport
DOI:https://doi.org/10.1556/204.2022.00012
ID Code:7438
Deposited By: MTMT SWORD
Deposited On:09 Jun 2022 09:06
Last Modified:13 Jun 2023 07:34

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