Kovács, József Márton and Szabó, Ágnes ORCID: https://orcid.org/0000-0001-9043-8193 (2022) Esport and simracing markets – The effects of COVID-19, difficulties and opportunities. Society and Economy, 44 (4). pp. 498-514. DOI https://doi.org/10.1556/204.2022.00012
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Official URL: https://doi.org/10.1556/204.2022.00012
Abstract
The esport industry is emerging and constantly changing. The pandemic has had a significant impact on esport and its markets and has affected the whole ecosystem. The focus of this paper, besides esport, is simracing: due to the limitations on physical events, motorsports have had to convert their races to the digital world. The aims of the article are: (1) to identify the changes in the esport and simracing world and markets caused by the pandemic, (2) to examine the difficulties and challenges that the industry is facing, and (3) to explore the opportunities for the further development of the business. Our research methodology involved in-depth interviews with industry professionals from different backgrounds. The results show that esport and simracing need to become more economically sustainable, and changes are required in all related markets. This article identifies such opportunities. Despite the difficulties, esport will continue to be a major player in the digital world and in the world of sports.
Item Type: | Article |
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Uncontrolled Keywords: | esport, simracing, esport business, esport markets, pandemic effects |
JEL classification: | L83 - Sports; Gambling; Restaurants; Recreation; Tourism Z21 - Sports Economics: Industry Studies |
Divisions: | Institute of Entrepreneurship and Innovation |
Subjects: | Culture, sport |
DOI: | https://doi.org/10.1556/204.2022.00012 |
ID Code: | 7743 |
Deposited By: | Veronika Vitéz |
Deposited On: | 29 Nov 2022 10:25 |
Last Modified: | 29 Nov 2022 10:25 |
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