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Blended learning in practice: the impact of an economic simulation game on perceived learning

Aranyossy, Márta ORCID: https://orcid.org/0000-0001-8878-8725 and Kulcsár, Eszter (2020) Blended learning in practice: the impact of an economic simulation game on perceived learning. Economy and Finance, 7 (2). pp. 233-252. DOI https://doi.org/10.33908/EF.2020.2.7

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Official URL: https://doi.org/10.33908/EF.2020.2.7

Másodközlés, nyelvi változat. Az összes idéző az első közléshez tartozik. Az eredeti megjelenés: 31378576.

Abstract

The goal of our analysis, in connection with the use of simulations in higher education, is to examine whether this method is suitable for making knowledge transfer more enjoyable and efficient. With the help of a questionnaire, we measured the perceived learning retention of students, as well as how much they enjoyed courses and challenging tasks. Besides descriptive statistical methods for the analysis of the data, we also applied PLS path modelling. Our results revealed that a challenging, exciting and enjoyable simulation game has a positive impact on perceived learning. At the same time, challenging tasks or merely exciting ex ercises do not alone achieve a significant effect if the enjoyment factor is missing as a feature of the simulation game.

Item Type:Article
Uncontrolled Keywords:blended learning, digital education, practical learning, game-based learning, simulation
JEL classification:I21 - Analysis of Education
Divisions:Faculty of Business Administration > Institute for the Development of Enterprises
Subjects:Education
Pedagogy
DOI:https://doi.org/10.33908/EF.2020.2.7
ID Code:13453
Deposited By: MTMT SWORD
Deposited On:10 Nov 2026 13:24
Last Modified:10 Nov 2026 13:24

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